So after receiving feedback about Adventures in Lestoria, I've already started work on plenty of tweaks, quality of life changes, and fixes!
One thing that came up a few times was how plain the terrain and ground looked. A lot of players like to mention Realm of the Mad God when talking about our game as they hit similar vibes and they have a great example of how to make terrain feel less plain.
A screenshot from Realm of the Mad God
Upon observation, we can see the terrain has slight variations throughout its tiles without needing to look or be fancy. I immediately turn to messing with noise generation functions and tweaked it until it felt about right, I think we got a decent similar result going, tuned to the environment pixel sizes we have chosen. Check it out!
Really brings that terrain to life! It seemed a little strange at first as I was so used to the flat color, but it quickly grew on me and I ended up enjoying it a lot!
You can also see a sample of the damage vignette we added recently.
We have a lot more quality-of-life coming in the next few days, and a couple bugfixes (a memory leak?!). Stay tuned!